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The non-profit Games for Change has published a white paper urging parents to base their concerns about video games on evidence rather than fear-driven narratives about addiction and violence. The report also notes that nearly 60% of children want their parents to be more involved in their gaming.
Compulsion Games' South of Midnight was named Game and Experience of the Year at the 2026 Games for Change Awards, while Hexecutable's Consume Me won Best Narrative, Best Gameplay, and the Indie Breakout Award. The ceremony also honored Paintbucket Games' The Darkest Files with Best in Learning, Thatgamecompany with the Industry Leader Award, and Jenn Panattoni with the Vanguard Award.
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The non-profit Games for Change has published a white paper urging parents to base their concerns about video games on evidence rather than fear-driven narratives about addiction and violence. The report also notes that nearly 60% of children want their parents to be more involved in their gaming.
Compulsion Games' South of Midnight was named Game and Experience of the Year at the 2026 Games for Change Awards, while Hexecutable's Consume Me won Best Narrative, Best Gameplay, and the Indie Breakout Award. The ceremony also honored Paintbucket Games' The Darkest Files with Best in Learning, Thatgamecompany with the Industry Leader Award, and Jenn Panattoni with the Vanguard Award.