Final Fantasy VII Revelation's combat is going to build on Rebirth rather than simply repeat it. Director Naoki Hamaguchi has described the new FITS system—Function Integrated Tactical Suitwear—as a way to give characters new outfits that change their combat roles and abilities, with the game scheduled for Spring 2027 on PlayStation 5, Nintendo Switch 2, Xbox Series X/S, and PC.
The pitch is simple: Rebirth made the Remake trilogy's real-time combat feel sharper, faster, and more flexible than the original Final Fantasy VII ever could have imagined. Revelation is now trying to make that combat more open-ended, letting players remix character builds instead of leaning on a fixed set of party roles.
The big change is a Jobs system dressed up as modern outfit design
The acronym is a little too on-the-nose, but the design idea is not. Each character gets four unique outfits, and those outfits change their combat role and available abilities. In other words, Final Fantasy VII Revelation is not just adding costumes; it is adding a character-specific Jobs system with a modern action-RPG layer on top.
That distinction matters. A cosmetic outfit might make Cloud look cooler, but a functional outfit could change how he attacks, how he defends, or how the party works together. It turns clothing into a build choice, which is exactly the kind of player control Final Fantasy has often been built around.
Classic Final Fantasy entries used Jobs to make equipment, abilities, and party builds feel transformative. Final Fantasy V, Final Fantasy Tactics, Final Fantasy X-2, and Final Fantasy XII: The Zodiac Age are still remembered for how much experimentation they allowed, and Revelation appears to be bringing that spirit into a real-time combat system that already knows how to move.
“I guess you become guided to select certain characters in certain situations,” Hamaguchi said. “It didn’t truly offer that freedom of choice when it comes to the character choice.”
That quote is the key. Hamaguchi's "perfect" comment about






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