Santa Monica Studio has confirmed the next Kratos-led God of War game will arrive after God of War Laufey and connect directly to her story, with studio creative head Cory Barlog making the announcement during a panel at San Diego Comic-Con 2026.
God of War Laufey now has a firm release date of February 16, 2027. The Kratos sequel has no announced window, platform, title, or setting. Barlog framed the Faye-centric game as both a continuation and a setup: "Everything we are doing in the Faye game is a continuation of what came before and to set up and expand what comes next. Phranque has been around since the beginning. It's interesting to see how to build this world out. Everything in the game is setting up for something so amazing."
The announcement serves as a direct response to the mixed reception following Laufey's gameplay reveal at June's PlayStation State of Play. Some players praised the combat and visuals; others criticized the opening section's simplicity and Kratos' reduced role. Barlog and studio director Lawrence reiterated in a June PlayStation YouTube interview that Kratos remains the franchise figurehead: "There's always going to be Kratos games throughout the whole history. We're super excited about that." The studio's official account doubled down days later: "Kratos is the God of War – we have many more stories to tell with him."
Two Tracks, One Tapestry
Sony is effectively running a dual-track strategy for its flagship action series. Laufey explores the afterlife of the gods through Faye's perspective, while the unnamed Kratos sequel will pick up the narrative threads she leaves behind. This mirrors the approach taken with God of War Ragnarök's Valhalla DLC — expanding the world through secondary characters before returning to the protagonist. The difference here is structural: Laufey is a full standalone release, not a post-launch addition.
For players, this means a longer wait for the next Kratos campaign — likely 2028 at the earliest, given Laufey's February 2027 launch and typical development cycles. The upside is a more densely connected narrative universe. Barlog's comment that "everything in the game is setting up for something so amazing" suggests Laufey isn't a side story so much as a narrative bridge.
Remake Looms in the Background
Complicating the roadmap: Santa Monica Studio also confirmed a remake of the original Greek trilogy (God of War, God of War II, God of War III) is in "early stages" with no target date. That project would return Kratos to his spectral, rage-fueled roots — a stark tonal contrast to the Norse saga's measured fatherhood arc. Juggling three major God of War projects simultaneously (Laufey, Kratos sequel, Greek remake) is an unprecedented workload for a single studio, even one of Santa Monica's scale.
Skepticism Is Warranted
The mixed reaction to Laufey's preview footage highlights a real risk: franchise fatigue masked as expansion. If Faye's campaign feels like a prologue stretched to full-game length, the "setup" framing becomes a liability. There's also the question of whether the Greek remake — announced without footage or timeline — serves as a hedge against Norse saga diminishing returns. Sony's first-party slate has leaned heavily on established IP; God of War is being asked to carry more weight than any single franchise reasonably can.
What to Watch
The next meaningful update will likely come at a future State of Play or The Game Awards. Look for: a title and setting for the Kratos sequel, clarity on whether Laufey includes post-credits narrative hooks, and any movement on the Greek remake. Until then, February 16, 2027 is the only hard date on the calendar — and it belongs to Faye.







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