Next Kratos God of War Confirmed: Story Intrinsically Linked to Laufey, Releases After 2027 Game

Santa Monica just confirmed Kratos' return, but you'll have to play through his wife's story first — and wait until at least 2028 to pick up the Blades of Chaos again.

Santa Monica Studio has confirmed that the next Kratos-led God of War will arrive after the upcoming Laufey-centric title, currently targeting early 2027, and that the two games' narratives are "intrinsically tied" — effectively positioning Laufey's story as a direct prologue to whatever comes next for the Ghost of Sparta.

The Announcement

The revelation came during a San Diego Comic-Con 2026 panel headlined by creative director Cory Barlog. While the studio had previously teased a Laufey-focused game — which showed a Kratos cameo during a recent State of Play — this marks the first explicit confirmation that a full Kratos sequel is in active development and that its story will pick up directly from Laufey's. No release window for the Kratos game was given, but the sequencing is now clear: Laufey first, then Kratos.

Why This Now

The timing reflects a franchise at a crossroads. The Norse saga concluded with Ragnarök in 2022, and Santa Monica has spent the intervening years building out a multi-pronged expansion: a live-action series at Amazon Prime Video, a spinoff centered on Kratos's late wife, and now a direct narrative bridge between them. Announcing the roadmap at Comic-Con — rather than a PlayStation showcase — signals an intent to court a broader, transmedia audience while reassuring core players that Kratos isn't being sidelined.

Deconstruct the Impact

For players, the implication is structural: Laufey's game isn't a side story. It's Chapter One of a two-part arc. That raises the stakes for a character who, until now, has existed largely in flashback and lore. If her game releases in early 2027 as planned, the Kratos sequel likely won't arrive before 2028 or later — a gap comparable to the five-year wait between God of War (2018) and Ragnarök (2022).

The TV series adds another variable. Amazon's adaptation, which follows the 2018 game's plot, recently recast Kratos after Ryan Hurst suffered a torn bicep that would have delayed his return to early 2027 — coincidentally aligning with Laufey's launch window. The new actor hasn't been announced. This means the show, Laufey's game, and the next Kratos game could all be in the cultural conversation simultaneously, each informing the others.

The Broader Trend

Sony's first-party strategy has increasingly favored interconnected universes over standalone sequels. Horizon expanded into a multiplayer project and a mobile game; The Last of Us spawned an HBO series that fed back into Part I's remake sales. God of War is now following that model: a mainline sequel, a narrative prequel, and a TV adaptation all in motion at once. The difference is pacing — Santa Monica isn't farming this out to support studios. Barlog's team is overseeing the throughline directly.

Counterpoint

The risk is narrative fatigue. Laufey's story works as a mystery precisely because it's been told in fragments. A full game centered on her — followed by a Kratos game that requires you to have played it — could alienate players who just want to hit things with an axe. There's also the question of mechanical identity: if Laufey's game plays differently (magic-focused, perhaps), does it teach habits the Kratos sequel then has to unteach? Santa Monica has earned trust, but trust isn't infinite.

What Comes Next

Watch for a proper reveal of Laufey's game — likely a dedicated State of Play before year's end — and any casting news on the Amazon series. The Kratos sequel will stay dark for a while; Barlog's panel was the roadmap, not the trailer. But the architecture is now visible: one story, two protagonists, three media. Whether that's ambition or overreach won't be clear until Laufey's game ships in early 2027.

Key Numbers

1 metric
5years
Gap between God of War (2018) and Ragnarök (2022)

Why This Matters

Santa Monica Studio is structuring God of War as a multi-media franchise where a Laufey prequel game, a Kratos sequel, and an Amazon TV series all advance a single interconnected narrative — signaling Sony's shift toward transmedia storytelling where each entry is required context for the others.

Background

God of War Norse Saga

The previous two mainline games — God of War (2018) and God of War Ragnarök (2022) — completed a Norse mythology arc starring Kratos and his son Atreus, concluding with Ragnarök.

Laufey (Faye)

Kratos's late wife and Atreus's mother, previously only depicted in flashbacks and lore; the upcoming spinoff centers her story for the first time.

Amazon Prime Video Series

A live-action adaptation following the 2018 game's plot; recently recast Kratos after Ryan Hurst's injury, with the new actor unannounced.

Timeline

7
2028
2028

Next Kratos-led God of War likely not arriving before 2028 or later

2027
January 2027

Laufey-centric game targeting early 2027 release window

2026
Jul 1, 2026

Comic-Con 2026 Panel: Cory Barlog confirms new Kratos game at San Diego Comic-Con

2026

God of War panel with Cory Barlog: Creative director Cory Barlog confirmed next Kratos-led God of War will arrive after Laufey-centric title targeting early 2027, with narratives intrinsically tied.

2026

San Diego Comic-Con panel with Cory Barlog confirms Kratos sequel roadmap and Laufey game connection

2022
2022

God of War Ragnarök releases, concluding the Norse saga

2018
2018

God of War (2018) releases, beginning the Norse saga

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Ava Nakamura
About the Author Ava Nakamura

Ava Nakamura writes long-form features exploring game design, storytelling, and the developers behind today's most memorable indie and Nintendo titles.