Resident Evil remakes ‘are just as important as the mainline entries,’ says RE9 producer

![Image](https://www.destructoid.com/wp-content/uploads/2026/06/veronica-resident-evil.jpg) Bookmark ( 0 ) Please login to bookmark Username or Email Address Password Remember Me Create an account to bookmark articles. Username * 3-60 characters, letters, numbers, spaces, and these symbols: @._- Ema

Image Bookmark ( 0 ) Please login to bookmark Username or Email Address Password Remember Me Create an account to bookmark articles. Username * 3-60 characters, letters, numbers, spaces, and these symbols: @.- Email * You will receive an email to set your password after registration. Subscribe to The Destructoid Checkpoint Newsletter Get the latest gaming news and updates delivered to your inbox. Resident Evil remakes ‘are just as important as the mainline entries,’ says RE9 producer Veronica, is that you? It’s no secret that Capcom loves its remakes. And what’s interesting is that they’re probably the company’s best games so far, with the likes of Resident Evil 2 and Resident Evil 4 completely revitalizing the franchise. Recommended Videos But now we know it for certain, as Resident Evil Requiem producer Masachika Kawata said in an interview with Vice that “[remakes] are just as important as the mainline series” and will be of tremendous value for Capcom, who now wants to turn RE into an annual franchise. “One of the reasons for creating remakes is producing a new entry in the Resident Evil series every year would be quite an undertaking and a difficult task,” Kawata said. “So, being able to revisit older games and remake them helps Capcom meet that goal of releasing a Resident Evil title each year, but it also allows the team to continually challenge themselves and hone their craft.” “That’s not to say the remakes are any less important,” he added, affirming then that “they’re just as important as the mainline titles.” Remakes are also a great way for Capcom to raise funds to create new RE titles as well as launch new IPs like Pragmata, Kawata said, but they come at the cost of the developers literally having no time to work on spinoffs like they used to. Remakes and new mainline entries are the entire focus, but Kawata said that Capcom is “lucky enough to have found this cycle.” “Maybe there are a lot of people out there who would like to see more spinoff titles or such, but honestly, the team is giving everything it has right now, working on things like our new entries like Requiem or remakes,” he explained. Next year, 2027, will be occupied by at least Resident Evil Veronica, a reimagining more than a remake of the classic Resident Evil: Code Veronica from 2000. Furthermore, we’re expecting to see a DLC for Resident Evil Requiem and will probably get at least a couple more remakes in 2028 and 2029 before 2030 gives us a Resident Evil 10. So far, Capcom has had a ~4-5 year gap between mainline entries (2017, 2021, 2026), so I wouldn’t bet on there being a new proper RE title before the next decade rolls around. Tags: Featured Well Resident Evil Bookmark ( 0 ) Please login to bookmark Username or Email Address Password Remember Me Create an account to bookmark articles. Username * 3-60 characters, letters, numbers, spaces, and these symbols: @.- Email * You will receive an email to set your password after registration. Subscribe to The Destructoid Checkpoint Newsletter Get the latest gaming news and updates delivered to your inbox. Share this article Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches!

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Charlotte Hayes
About the Author Charlotte Hayes

Charlotte Hayes follows the business side of gaming, covering publishers, acquisitions, studio closures, and the people shaping the industry.

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