Phasmophobia has added another ghost to its ever-growing roster. The Deildegast arrived on July 21, 2026, and it’s one of the more mechanically interesting entities Kinetic Games has designed in a while.
Like every ghost in the game, it has three pieces of standard evidence: Ghost Writing, EMF Level Five, and DOTS Projector. If you’re running a standard contract, those are your reliable tells. But here’s the thing: the Deildegast’s real identity lies in its behavior, not just its evidence.
Why this matters
Phasmophobia’s ghost design has evolved significantly since its early access launch. Earlier ghosts mostly boiled down to “this one gets faster” or “this one hunts more.” The Deildegast introduces a mechanic that rewards preparation and punishes carelessness, a trend we’ve seen in more recent additions.
It’s also incredibly fast by default. We’re talking about three meters per second as its base speed, nearly matching the Revenant. That makes early hunts dangerous before you’ve had time to set up.
How to slow it down
The Deildegast gets fixated on misplaced items. This isn’t flavor text — it’s the core of how you counter it. You need to move objects around the house before a hunt begins. Not your equipment. Household items. Each one you move reduces its speed by about 3.3 percent.
The description explicitly states that both living and deceased players can throw items to weaken the ghost. That means even if someone dies, they can still contribute by tossing objects around during the hunt phase.
“The lowest speed you can get the Deildegast down to is about 0.4 meters per second.”
That requires moving roughly 30 items. It’s a significant investment of time, but the payoff is massive. A fully slowed Deildegast is barely creeping.
Interestingly, the ghost sometimes slows itself down by throwing things. That’s not a bug — it’s part of the design. The entity doesn’t speed up with line of sight either, unlike most ghosts. It’s a pure function of item placement.
The bigger picture
Phasmophobia’s ghost roster has ballooned to the point where some entities are genuinely obscure. The Deildegast joins a lineup that includes the Aswang, Kormos, Obambo, Gallu, and Dayan. If you’ve been away from the game for a while, that list might look completely alien.
Kinetic Games clearly leans into mechanical variety over raw difficulty now. The Deildegast is an excellent example: it’s punishing if you ignore its mechanic, trivial if you exploit it. That’s good design.
What’s next
If you’re jumping back into Phasmophobia for the 2026 content wave, start with this ghost. It teaches you to interact with the environment in a way most other entities don’t reward. Just don’t forget to bring a DOTS Projector and an EMF Reader. You’ll need both to confirm it.





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