CDL GM Reveals Lucrative Monetization Plans and 16-Team Expansion Vision
CDL GM Daniel Tsay stated that while his dream is to expand the league to 16 teams, he prioritizes ensuring the current 12 franchises are healthy first. He also emphasized that the league offers lucrative monetization opportunities, such as in-game bundles, for teams with strong fanbases.
If you’ve been following the Call of Duty League, you know it’s been a weird ride. Twelve teams, some big orgs, some smaller ones, and a whole lot of questions about whether the whole franchise model actually works. But according to CDL general manager Daniel Tsay, the league is doing just fine—and it’s got room to grow.
Speaking at CDL Champs 2026 in Las Vegas, Tsay laid out a vision for a 16-team league. But he’s not in a hurry. “I’d rather us focus on the core before we ever think about expanding,” he said. That means shoring up the existing 12 franchises first, even if some of them might want to leave.
Why this matters to anyone who’s not a team owner
Here’s the thing: Esports teams have been dropping like flies. The Overwatch League collapsed. Other franchised leagues have struggled to stay afloat. If the CDL can actually make money—and keep its teams happy—it’s a rare bright spot in a notoriously shaky industry. And if you’re a fan, a healthy league means better competition, more events, and fewer awkward org mergers.
Tsay’s comments suggest the CDL is doing something right. He says teams are “eager for opportunities they can monetize in their own ways,” from hosting their own Majors to selling in-game bundles. “If you have a lot of fandom, you will be lucrative,” he said. That’s a direct answer to the question every esports fan asks: Can this thing actually sustain itself?
How we got here
The Call of Duty League launched in 2020 as a 12-team closed franchise, following the same playbook as the Overwatch League. But unlike OWL, which collapsed under its own weight, the CDL has managed to keep most of its teams in the fold. That’s not to say it’s been smooth. Spacestation Gaming was reportedly interested in joining but passed, citing revenue potential and a lack of available talent. Tsay’s response? “They probably don’t see all of the team finances the way the league does.”
In other words, the league’s bottom line looks better from the inside. Tsay says the league has “the capability to expand at any time,” but there’s some shifting that needs to happen with the core teams first. Some orgs might want out; others want in. The goal is to make sure the 12 are healthy before adding more.
The key detail: in-game bundles are the real money
Tsay dropped a specific number that’ll make any team owner’s ears perk up. A team with a big fanbase can make millions of dollars through in-game bundles alone. That’s not a hypothetical. The CDL model is built around that revenue stream—teams get a cut of bundles bearing their branding, and the more fans you have, the more you earn. It’s a direct incentive to build a real community, not just buy a slot.
Ad
That’s a stark contrast to the old esports model, where teams relied on sponsorships and prize money—both of which can dry up fast. Bundles are recurring, predictable, and tied directly to player engagement. It’s the kind of thing that makes the league “definitely lucrative,” as Tsay put it.
The bigger picture: esports is finally figuring out monetization
For years, esports leagues have been chasing the traditional sports model—ticket sales, merch, TV rights—without the stadiums or the mainstream audience. The CDL’s approach is smarter: lean into the game itself. If you’re a Call of Duty fan, you’re already spending money on skins and battle passes. Why not give a cut of that to the teams you actually support?
This isn’t unique to the CDL—the Overwatch League tried team skins, and the League of Legends Championship Series has its own in-game items. But the CDL seems to be the one where it’s actually working as a primary revenue driver. Tsay’s comments suggest the league is built around that principle from the ground up.
What’s next
Don’t expect a 16-team CDL in 2027. Tsay made it clear he wants to get the current roster right first. That could mean some orgs leaving, new ones coming in, or just a reshuffling of the existing slots. We might see roster changes and organizational shifts, especially with Modern Warfare 4 on the horizon—new games always shake up the competitive scene.
For now, the CDL is stable, profitable, and looking to grow—on its own terms. That’s more than most esports leagues can say. And if you’re a fan, that’s worth celebrating.
Key Numbers
3 metrics
12teams
Current CDL Franchises
16teams
Target Expansion Number
9USD (millions)
Potential Revenue from In-Game Bundles
Frequently Asked Questions
4 questions
No, the CDL is not expanding immediately. General Manager Daniel Tsay stated that his long-term vision is to reach 16 teams, but the league is currently focused on ensuring the health of the existing 12 franchises. Some teams may leave or join, and expansion is unlikely before 2027.
CDL teams can monetize through various channels, including hosting their own Major tournaments, securing sponsorships, and selling in-game item bundles. According to Tsay, teams with large fanbases can earn millions of dollars from in-game bundles alone.
Spacestation Gaming was rumored to be entering the CDL but declined due to concerns about the league's revenue potential and a lack of available talent. Tsay suggested that such teams may not have full visibility into the league's finances.
Yes, according to GM Daniel Tsay. He emphasized that the league is 'definitely lucrative' and built so that teams with strong fanbases can be profitable through monetization opportunities like in-game bundles. However, he acknowledged that some teams may not see the full financial picture.
The Call of Duty League is a major esports property, and the GM's comments reveal that while the league is profitable for top teams, expansion is on hold to stabilize existing franchises. This directly impacts team investments, player careers, and the competitive landscape of Call of Duty esports for years to come.
Background
What is the Call of Duty League (CDL)?
The Call of Duty League (CDL) is a professional esports league for the Call of Duty video game franchise, operated by Activision. It was launched in 2020 as a city-based franchise model, similar to the Overwatch League, with teams representing specific locations. The league has a regular season followed by a championship event (CDL Champs) and features a mix of online and in-person tournaments.
Who is Daniel Tsay?
Daniel Tsay is the General Manager of Call of Duty esports at Activision Blizzard. He oversees the strategic direction, operations, and franchise relationships of the CDL. His comments in this article reflect the league's current priorities around franchise health and monetization.
Why did Spacestation Gaming pass on the CDL?
Spacestation Gaming is a prominent esports organization that was rumored to be in talks to join the CDL as a franchise. However, the organization ultimately decided not to enter the league, citing concerns about revenue potential and a lack of available talent. This highlights the financial challenges and due diligence teams face when considering CDL entry.
Timeline
6 events
2027
Expected 2027
No expansion of the CDL beyond 12 teams is expected, though roster and organizational changes may occur with the release of Modern Warfare 4.
2027
CDL expansion likely not in 2027: The article states it doesn't seem CDL will expand beyond 12 teams in 2027.
2026
July 2026 (reference: CDL Champs 2026)
GM Daniel Tsay gives interview at CDL Champs in Las Vegas, discussing expansion plans and monetization.
Before July 2026
Spacestation Gaming was rumored to enter the CDL but ultimately passed due to financial and talent concerns.
Comments (0)
Loading comments…