"It's not that we don't care about PC"

So, here’s the deal: GTA 6 is set to drop on November 19th, and it’s got console players buzzing like kids in a candy store. But as a PC gamer, I’m sitting here scratching my head, wondering why…

So, here’s the deal: GTA 6 is set to drop on November 19th, and it’s got console players buzzing like kids in a candy store. But as a PC gamer, I’m sitting here scratching my head, wondering why Rockstar is giving us the cold shoulder. Former producer John Ricchio recently spilled the beans on why that’s the case, and to be honest, it’s both enlightening and a bit frustrating.

Ricchio chatted with YouTuber KiwiTalkz about Rockstar’s strategy, and let me tell you, it’s not just about playing favorites. He pointed out that while many developers work with a PC-first approach, it can create chaos later on. “It just causes so [many] problems down at the end,” he said. I get it; starting with consoles means they can focus on constraints and optimize for the hardware. It’s easier to scale down than to try and stretch a game to fit a more powerful machine. But come on, can’t we get a little love too?

GTA 6 Trailer

Ricchio explained that it’s not about being anti-PC but about resources. "Is it worth spending the time and effort to get something running on [different machines]?" he asked. It makes sense: if they’re pouring time into a PC port, that’s time they’re not spending on something else, like polishing the console version or, I don’t know, actually making the game fun. It’s always a balancing act in game development, and let’s be real, the bottom line is king.

He shared a little nugget about how Rockstar had an early PC build of Red Dead Redemption back in 2010. That was 14 years ago, folks! They were just trying to gauge the effort it would take to make a PC version. Ultimately, they decided it wasn’t worth it while they were busy working on GTA 5. “If you’re spending money on that, you’re not spending money on something else,” he noted. And honestly, I can’t help but feel slighted. I mean, how many times do we have to wait for a solid PC version?

“There has to be enough of a business reason to do some of those ports, or the lift has to be so light that it’s like, 'Oh, it’ll be super easy to do.'” – John Ricchio

Now, here’s the kicker: while we’re all anticipating GTA 6, it’s probably safe to assume that a PC version will follow a similar path to GTA 5. That means we might be in for another lengthy wait. For those of us who’ve been through the 18-month drought before the PC release of GTA 5, this feels like déjà vu. Meanwhile, console players get to dive into Vice City and beyond while we sit on the sidelines, twiddling our thumbs.

GTA 6 City Trailer

At the end of the day, I understand the business side of things. But as a gamer, it’s hard not to feel neglected. We want to be part of the excitement, not just an afterthought that gets thrown a bone months later. So, here’s hoping Rockstar surprises us this time around. Until then, I guess I’ll be living vicariously through my console buddies. Here’s to hoping that next-gen consoles don’t hog all the fun.

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Mike Duke
Written by Mike Duke

Mike Duke covers gaming culture, retrospectives, and the stories behind your favorite games.