Manor Lords' next beta update adds what all video games are sorely missing: cow breeding

At long last, the video game industry is addressing its most glaring oversight: the lack of cow breeding. Manor Lords, the medieval city-builder that’s been one of 2024’s biggest surprises, is adding…

At long last, the video game industry is addressing its most glaring oversight: the lack of cow breeding. Manor Lords, the medieval city-builder that’s been one of 2024’s biggest surprises, is adding exactly that in a beta update due by the end of the month.

Yes, you can finally make your cattle do the thing cattle do. The update lets you breed cows, import them, and even milk them. A new cheesemonger artisan turns that milk into cheese. You can also slaughter them for beef. It’s a complete bovine lifecycle, and it’s glorious.

Why This Matters

This isn’t just a quirky feature. Manor Lords thrives on granular simulation — the kind of detail that makes a game world feel alive. The update also reworks pastures (they now cost plans and scale in price with size), renames “sheep farm workers” to “livestock farm workers,” and adds a new crop: oats, which can be turned into animal feed.

If you were hoping for a bit more than cow romance, there’s plenty else. Structures now split into basic and advanced categories. Advanced ones require skilled builders from a new construction yard, and hiring them also speeds up basic builds. Construction sites will show more visual activity — workers hauling water from wells, scaffolding going up, cranes appearing.

How Did We Get Here

Manor Lords launched in early access earlier this year to massive success, selling millions of copies. Developer Slavic Magic has been steadily updating the game with community-requested features. This beta update continues that trend, addressing one of the most-requested farm sim elements: cattle management.

It’s also adding a new map called Wide Valley, with two rivers. And you can now set seasonal assignments per workplace, which is a nice quality-of-life tweak.

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“Where is it? The video game industry is sorely lacking in that department, but fear not fellow freaks, Manor Lords has our back.”

That’s the spirit. The developer clearly knows its audience — people who want to micromanage every aspect of their medieval village, including the reproductive habits of their livestock.

Broader Implications

This update signals that Manor Lords isn’t just a city-builder; it’s evolving into a full agricultural sim. The addition of animal feed, seasonal assignments, and the cheesemonger trade suggests a deepening economic system. It’s a smart move, keeping the game fresh for players who’ve already sunk dozens of hours into the base experience.

It also reflects a broader trend in the genre: granular simulation is back. Games like Kenshi and Going Medieval have shown that players love systems that let them mess with farm ecology. Cow breeding is just the logical next step.

What’s Next

The beta update is due by the end of the month. If it lands well, expect these features to hit the stable branch soon after. Manor Lords will likely continue to add more animal husbandry options — goats, pigs, maybe even horses. For now, just enjoy the fact that you can finally play a game where cow breeding isn’t an afterthought.

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Alyssa Mendoza
Written by Alyssa Mendoza