Marvel Tōkon PC Open Beta Slammed by CPU and Memory Issues

Marvel Tōkon’s PC open beta is already flashing warning signs, with Steam players reporting extreme CPU and memory spikes, bloated PlayStation runtime processes, and online matches that can turn a strong gaming PC into a red-zone furnace.

No, Marvel Tōkon's PC open beta is not a safe day-one buy right now. The PlayStation 5 version appears mostly playable, but the Steam version is showing severe CPU and memory spikes, odd startup processes, and online matches that can push a strong gaming PC into the red.

Is Marvel Tōkon on PC stable? Not yet. The PC open beta is still rough, with reports of CPU usage climbing past 95 percent, physical memory spikes around 5,000MB, and several PlayStation PC SDK Runtime processes launching at startup.

The open beta launched July 24 on PlayStation 5 and PC. PlayStation 5 players seemed to have a smoother experience once PlayStation Network stopped throwing its own launch-day tantrum, but the PC version quickly became the story because the full game releases August 6.

Tweet image from the Marvel Tōkon PC open beta launch

What is happening on Steam?

Arc System Works and Sony's Marvel Tōkon: Fighting Souls is an ambitious new fighter, and the concept is easy to get excited about. Arc System Works has a strong fighting-game pedigree, while Sony has been moving more console-first releases to Steam, so the PC version was going to be judged hard from the start.

The problem is that the PC beta feels less like a polished port and more like a console build trying to survive under Steam's skin. Players are reporting huge CPU usage, memory spikes, and a launcher environment that feels unnecessarily bloated for what should be a quick arcade-style launch.

The loudest complaints are already showing up on X, including reports that the game can turn a decent setup into a CPU sauna during normal operation.

Home Depotemkin (@HomeDepotemkin) on X

WHY IS MY COMPUTER TURNING INTO A YOUTUBE POOP

View on X →

The startup process is part of the problem

The startup behavior is the part that feels most suspicious. Players have noticed five “Sony sub services” launching on boot, plus six separate copies of the PlayStation PC SDK Runtime application.

Those runtime copies do not seem to be the main resource hog, but they are exactly the kind of background clutter that makes a PC build feel less like a game and more like a console storefront wearing a PC hat. The issue is not just “the game runs.” It is whether the game respects the machine it is asking to run on.

A hands-on check on a Ryzen 7 7700X, RTX 4080, and 64GB of RAM made the problem easy to see. Even on medium graphics settings, the game was often hovering above 95 percent CPU usage, while physical memory occasionally climbed to about 5,000MB.

Tweet image from a Marvel Tōkon PC player reporting performance problems

Why the PC version feels worse than a normal beta

This is still an open beta, which helps explain some instability, but the timing makes it worse. The game launches on August 6, so the beta is not some distant test run. It is the public demo version of the product players will soon be buying.

Fighting games are also uniquely unforgiving. A shooter can sometimes hide behind netcode excuses and server load, but a fighting game lives or dies on clean input response, stable frame pacing, and predictable online matches. When the CPU is already screaming, even a small matchmaking or anti-cheat spike can turn a clean 1v1 into a panic room with punch effects.

Home Depotemkin (@HomeDepotemkin) on X

WHY IS MY COMPUTER TURNING INTO A YOUTUBE POOP

View on X →

The most annoying detail is that the game seemed to improve after running for roughly 30 minutes. CPU usage dropped closer

Key Numbers

3 metrics
95%
CPU usage
5KMB
Physical memory spikes
6copies
PlayStation PC SDK Runtime copies at startup

Why This Matters

For fighting-game fans, the issue is not just whether Marvel Tōkon runs on PC, but whether performance problems in the open beta could hurt the full launch experience. The stakes are higher because Arc System Works has a strong fighting-game pedigree and Sony's Steam push means this PC version will be heavily judged.

Background

Marvel Tōkon: Fighting Souls is a new fighting game

Marvel Tōkon: Fighting Souls is an ambitious new fighting game from Arc System Works and Sony, built for a market where PC ports are increasingly important.

Arc System Works has a strong fighting-game reputation

The article notes that Arc System Works has a strong fighting-game pedigree, which helps explain why expectations were high for the game's PC performance.

Sony's move toward Steam increases pressure on PC ports

Sony has been moving more console-first releases to Steam, so the PC version of Marvel Tōkon was likely to be judged closely by players.

Timeline

4
2025
Aug 6, 2025

full game is scheduled to release.

Jul 24, 2025

Marvel Tōkon's open beta launched on PlayStation 5 and PC.

Jul 24, 2025

PlayStation Network launch-day issues affected the early launch period, but the PS5 version later seemed smoother.

Jul 24, 2025

PC version quickly became the main story because of CPU, memory, and startup-process complaints.

As an Amazon Associate we earn from qualifying purchases. Some links on this page are affiliate links — if you click through and make a purchase, we may earn a commission at no extra cost to you.

Comments (0)

Loading comments…

Leave a Comment

Mason Cross
About the Author Mason Cross

Mason Cross covers RPGs, action games, and major PC releases. He enjoys digging into combat systems, performance, and whether ambitious games actually deliver on their promises.

export function toastFunction(message, data) { return toastState.create({ message, ...data }); } from 'svelte-sonner';