'Scottish Dynasty Warriors' Tears of Metal Debuts with 87% Steam Approval in Early Access

The Bloodroots follow-up nails chaotic co-op musou action on Game Pass day one, though locked characters and early repetition hint at the work still ahead.

Paper Cult's Tears of Metal launched into Steam Early Access on July 22 with an 87% positive review rating and a peak of 4,500 concurrent players — a strong start for the studio's follow-up to 2021's Bloodroots. The four-player co-op action roguelike, nicknamed "Scottish Dynasty Warriors" by its community, also landed on Xbox Game Pass Ultimate and PC Game Pass as a day-one title, with crossplay enabled between Steam and Xbox ecosystems.

Tears of Metal gameplay showing medieval battlefield with Scottish soldiers

The Pitch: Medieval Co-op Roguelike with Army Command

Each run drops you and up to three friends into occupied regions of a stylized medieval Scotland, tasked with liberating territory alongside an army of AI-controlled soldiers. The core loop follows familiar roguelike structure: enter a handcrafted arena, survive waves of enemies, pick from spell-like upgrades that modify your five core moves (Strike, Heavy, Parry, Block, Dash), and push toward a boss. Between runs, permanent upgrades and unlockable weapons persist, while character customization and build-crafting encourage experimentation across sessions.

Combat draws clear inspiration from Omega Force's musou formula — massive enemy counts, wide-arcing melee combos, the satisfaction of clearing a screen — but Paper Cult layers in tactical depth through the upgrade system. Combining a fire-infused Heavy attack with a Dash that leaves explosive trails creates a distinctly different playstyle than a Parry-focused build that counters into lightning chains. The variety keeps the loop fresh even when the base moveset feels limited.

Tears of Metal character selection screen showing Scottish warriors

Why This Works: Paper Cult's Iteration on Bloodroots

Bloodroots established Paper Cult's knack for kinetic, improvisational combat — its "everything is a weapon" hook turned environmental objects into lethal tools. Tears of Metal trades that solo creativity for co-op chaos and army management. The shift makes sense: the studio's first game proved they could nail feel and flow; this one tests whether they can scale those strengths to multiplayer and procedural progression. Early reception suggests they've largely succeeded.

The Game Pass launch is a calculated move. Day-one inclusion guarantees a player base for a co-op-dependent title, and crossplay removes the platform fragmentation that kills many indie multiplayer games at launch. For Paper Cult, a self-published studio, the Microsoft deal likely provided crucial funding to reach Early Access without compromising scope.

Tears of Metal combat screenshot showing upgrade selection menu

Where It Stumbles: Early Access Growing Pains

The 87% positive rating comes with caveats. Several playable characters are locked behind future updates, meaning the full roster — and the build diversity they enable — isn't available yet. Combat depth remains a concern: the five base moves don't evolve much without upgrades, and some players report repetition setting in after 10-15 hours. Bugs and performance hitches on lower-end hardware are present, as expected for Early Access.

There's also the question of long-term retention. Roguelikes live or die by their meta-progression hooks. Tears of Metal has permanent upgrades and unlockables, but whether the endgame loop — pushing higher difficulty tiers, optimizing builds — sustains a community beyond the initial curiosity wave remains unproven. The "Scottish Dynasty Warriors" label sets expectations for endless replayability that the current build may not yet support.

Tears of Metal map screen showing liberated territories

The Broader Context: Co-op Roguelikes Are Having a Moment

Tears of Metal arrives alongside titles like Deep Rock Galactic: Survivor and SpellRogue — games blending action-roguelike structure with multiplayer coordination. The genre's evolution from solo runs to shared chaos reflects a market hungry for "game night" experiences that respect player time. Paper Cult's twist — commanding an army rather than just surviving together — differentiates it enough to carve a niche, provided the content pipeline delivers.

For now, $22.49 (10% off until August 5) buys a solid foundation with visible ambition. The Xbox Series X/S launch later this year will test whether the crossplay promise holds at scale. If Paper Cult executes their roadmap — new characters, maps, enemy types, and difficulty tiers — Tears of Metal could become the co-op staple its Early Access numbers suggest it wants to be.

Key Numbers

3 metrics
87%
Steam Positive Review Rating
4.5Kplayers
Peak Concurrent Players (Steam)
22.5USD
Launch Price

Why This Matters

Tears of Metal tests whether Paper Cult can translate their acclaimed solo combat design (Bloodroots) into a sustainable co-op roguelike with army management, leveraging Game Pass day-one access to solve the player-base chicken-and-egg problem that kills many indie multiplayer games.

Background

Paper Cult & Bloodroots (2021)

Paper Cult is a self-published studio whose debut, Bloodroots (2021), won praise for improvisational "everything is a weapon" combat and kinetic flow, establishing the studio's reputation for feel-first action design.

Musou / Dynasty Warriors Formula

The "musou" genre (popularized by Omega Force's Dynasty Warriors) centers on one-vs-thousands combat with wide-arcing combos and massive enemy counts; Tears of Metal adapts this to a co-op roguelike with AI armies.

Co-op Roguelike Trend

Tears of Metal joins a wave of multiplayer action roguelikes (e.g., Deep Rock Galactic: Survivor, SpellRogue) that blend procedural runs with coordinated "game night" experiences, reflecting market demand for time-respecting shared chaos.

Timeline

5
2024
Aug 5, 2024

Launch discount period ends (10% off until this date).

Jul 22, 2024

Tears of Metal launches into Steam Early Access with 87% positive reviews and a peak of 4,500 concurrent players; also releases day-one on Xbox Game Pass Ultimate and PC Game Pass with crossplay.

2024

Planned Xbox Series X/S launch later in the year to test crossplay promise at scale.

2021
2021

Steam Deck launch: Original Steam Deck launch

2021

Paper Cult releases Bloodroots, establishing their kinetic "everything is a weapon" combat design.

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Charlotte Hayes
About the Author Charlotte Hayes

Charlotte Hayes follows the business side of gaming, covering publishers, acquisitions, studio closures, and the people shaping the industry.