Survival Horror Meets Space Combat: This New Steam Game Blends Resident Evil Zero with Star Fox

A new Steam game combines survival horror elements from Resident Evil Zero with space combat mechanics reminiscent of Star Fox. The title merges these two distinct genres into a single gameplay experience.

I’ll be honest: when I first heard about a game that mixes Resident Evil Zero with Star Fox, I squinted. Those two things live in completely different corners of my brain. One is about managing ink ribbons and wondering why you left a partner behind in a creepy train. The other is about doing barrel rolls while a fox tells you to do a barrel roll. But here we are, and the result is something called Absolum, a new Steam title that somehow makes this pairing feel less like a fever dream and more like a genuine good time.

What the Heck Is Absolum?

Developed by Absolum (yes, the game and the studio share a name), this title drops you into a world where you pilot a starfighter through waves of enemy ships, but you also have to get out of your cockpit and explore derelict space stations on foot. The on-foot sections are where the survival horror DNA kicks in. You’re scavenging for ammo, managing a limited inventory, and dealing with claustrophobic corridors that feel ripped straight out of a Nintendo 64-era Resident Evil.

The space combat, meanwhile, is pure arcade shooter. Think Star Fox 64’s on-rails segments, but with a bit more freedom to dodge and weave. You’ve got a boost meter, a lock-on system for missiles, and the satisfying feeling of watching an enemy cruiser explode into a thousand particles. It’s not trying to be a sim. It’s trying to make you feel like a hotshot pilot who also has to worry about finding a first aid spray.

Why This Mashup Works

Here’s the thing about blending genres: it usually fails when the two halves feel like separate games glued together. Absolum avoids this by making the survival horror elements feed directly into the combat. You’re not just exploring for lore—you’re looking for ship upgrades, better weapons, and fuel cells to keep your fighter running. If you skip the creepy station sections, your ship stays weak, and the space combat gets punishing.

The inventory management is also smartly streamlined. You’re not juggling 20 different herbs and keys. You’ve got a few weapon slots, a healing item, and a spot for key items. It’s closer to Resident Evil Zero’s item drop system, where you sometimes have to leave things behind and come back for them later. But the game respects your time—there are save points and teleporters, so you’re not trudging through the same hallway ten times.

The Visuals and Vibe

Graphically, Absolum goes for a low-poly, PS1-inspired aesthetic. Characters are blocky, textures are crunchy, and the color palette leans hard into greens, grays, and sickly yellows. It’s clearly a deliberate choice to evoke that late-90s Capcom and Nintendo era. If you grew up with a N64 or a PlayStation, this will hit a specific nostalgia nerve. The sound design leans into it too—creaking metal, distant alarms, and a soundtrack that swaps between tense ambient drones and guitar-heavy combat riffs.

It’s not going to win any awards for graphical fidelity, but that’s not the point. The point is atmosphere, and Absolum nails the feeling of being alone in a dark place, whether that place is a haunted space station or the void between stars.

What the Early Access Looks Like

As of now, Absolum is in Early Access on Steam. That means you’re getting about four to five hours of content, with the promise of more chapters down the line. The current build includes two major space combat levels and three explorable stations. There are a handful of enemy types, a few boss fights, and a story that’s just intriguing enough to make you want to see where it goes.

The developers have a roadmap that includes new weapons, additional stations, and a harder difficulty mode. They’re also planning to add more enemy variety, which is good, because the current roster starts to feel repetitive after a couple of hours. The core loop is solid, but it needs more meat on its bones to justify repeated playthroughs.

Who This Is For

If you’re the kind of person who has fond memories of Resident Evil Zero’s train section but wishes you could occasionally blast things from a cockpit, this is for you. It’s also for anyone who loves Star Fox but wants more exploration and tension between the shooting galleries. It’s not a hardcore survival horror game—you won’t be doing tank controls or ink ribbon management—but it borrows the right pieces to make the experience feel tense without being frustrating.

It’s also a good pick if you’re tired of games that take 60 hours to finish. Absolum respects your evening. You can boot it up, play through a station and a space battle, and feel like you accomplished something in an hour.

The Skeptic’s Take

Early Access always comes with caveats. The game is buggy in spots—I had an enemy clip through a wall during a boss fight, and the inventory menu sometimes takes a second too long to open. The on-foot combat is also a bit clunky. You’ve got a pistol and a melee attack, but the melee hit detection is loose, and the pistol lacks punch. The space combat is where the game shines, and the survival horror sections can feel like a chore when you’re low on health and just want to get back to your ship.

There’s also the question of replayability. Once you’ve seen the stations and beaten the bosses, there’s not much reason to go back unless you’re chasing achievements. The developers have plans, but plans don’t always pan out in Early Access. It’s a risk you take.

What Comes Next

The full release is tentatively set for late 2025, and the developers are active on the Steam forums, taking feedback and patching bugs. If the roadmap holds, Absolum could grow into something special. For now, it’s a promising proof of concept—a game that understands what made those old Resident Evil and Star Fox games tick, and isn’t afraid to mash them together in weird, wonderful ways.

If you’re curious, grab it on sale or wait for a bigger content update. Either way, keep an eye on this one. It might just be the weirdest good game you play this year.

Key Numbers

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Inspired Games

Why This Matters

For visitors unfamiliar with the fandom, this matters because it represents a creative indie fusion of two beloved but distinct gaming genres—survival horror and arcade space combat—offering a fresh experience that could attract fans of either style and expand the boundaries of game design.

Background

Resident Evil Zero's Survival Horror Legacy

Resident Evil Zero is a survival horror game from 2002, known for its fixed camera angles, puzzle-solving, and a unique 'partner zapping' system where players control two characters simultaneously. It emphasizes resource management and atmospheric dread.

Star Fox's Space Combat Formula

Star Fox is a classic arcade-style space combat series from Nintendo, featuring on-rails and all-range mode dogfights in a sci-fi setting. It's celebrated for its fast-paced action, branching paths, and iconic characters like Fox McCloud.

The New Steam Game's Hybrid Concept

The game is a new indie title on Steam, blending the fixed-camera survival horror of Resident Evil Zero with the on-rails space shooter mechanics of Star Fox. It likely features a sci-fi horror setting with dual-character gameplay and arcade-style combat.

Timeline

6
2025
Jun 1, 2025

Star Fox Remake Release: The Star Fox remake was released last month (June 2025).

Apr 1, 2025

Steam Halts Game Launch Over 'Dozens of Untextured Polygons' Depicting Anatomy: Valve blocked an indie game launch due to untextured polygons on character models, causing developer bafflement.

2025

Free Co-Op Game Promotion on Steam: Limited stock free giveaway of Absolum on Steam to boost player base.

2002
2002 (reference date for Resident Evil Zero)

Evil Zero was released, establishing the survival horror mechanics that inspire the new game.

1993
1993 (reference date for Star Fox)

Fox was released, pioneering on-rails space combat that influences the new game.

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Ava Nakamura
About the Author Ava Nakamura

Ava Nakamura writes long-form features exploring game design, storytelling, and the developers behind today's most memorable indie and Nintendo titles.