Pantheon Rise of the Fallen shares efforts on Enchanter and Rogue mastery, bug fixing, and polishing

Alphas & Betas MMORPG News Updates The mastery development efforts will continue until class morale improves. OK, that’s not precisely what was shared by Pantheon: Rise of the Fallen in its latest weekly development progress report, but that does appear to be a rather large part of its recent work t

Alphas & Betas MMORPG News Updates The mastery development efforts will continue until class morale improves. OK, that’s not precisely what was shared by Pantheon: Rise of the Fallen in its latest weekly development progress report, but that does appear to be a rather large part of its recent work these past few days, along with yet more refinement, polishing, and bug smushing. The highlights for this digest note finalization of the Enchanter mastery system as well as some prep work for implementing the mastery system for the Rogue class, though in both cases there obviously isn’t any sort of timeline for their release; note that Visionary Realms has admitted that getting class masteries to PTR will take a longer time than first thought. As for the rest of the report, that notes things like adding even more fish to Badia de Cara, bringing NPC dialogue to the Port of Rulun, more building out of Faerthale city and its surrounding areas, the start of a multi-month process of “revisions to core server processes to help improve scalability and performance,” and bug fixing and bug investigations, among other things. source: official site

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Charlotte Hayes
About the Author Charlotte Hayes

Charlotte Hayes follows the business side of gaming, covering publishers, acquisitions, studio closures, and the people shaping the industry.