Rockstar clarifies which GTA 6 pre-order download codes are going to be region-locked, and how that is going to affect the game in your country

When Grand Theft Auto 6 pre-orders initially went live a little over a month ago, a number of retailers posted conflicting messages about which countries and regions the controversial code-in-the-box download code is actually going to work. Rockstar has since updated the GTA 6 support page with new

When Grand Theft Auto 6 pre-orders initially went live a little over a month ago, a number of retailers posted conflicting messages about which countries and regions the controversial code-in-the-box download code is actually going to work. Rockstar has since updated the GTA 6 support page with new details on the different regional restrictions. For starters, the support article confirmed that - based on where you buy your copy at retail - some restrictions on where that code can be redeemed will apply. The best way to avoid any potential issues is to buy a copy in a country that matches your platform account. In other words, don't buy a US copy of the game if you don't have a US account. Image credit: Rockstar / 2K This only applies to the PlayStation 5 version of the game, however, due to how PlayStation Network account restrictions work. As we suspected when we initially reported on that confusion , Xbox codes are not region-locked, and can therefore be redeemed anywhere in the world regardless of your account region. The support article also revealed another wrinkle for players in Japan. If you buy a code-in-the-box physical copy of GTA 6 in Japan, that code will expire 170 days after it was printed. Rockstar says this is in accordance with local regulations. This means the last date you can redeem your code - assuming it was printed on the launch date of 19th November - is 8th May 2027. So which countries have code redemption limitations? Rockstar answered that question by posting a list of all major regions, and where codes purchased in each one can be redeemed. Here's the full list: Brazil : Brazil. LATAM : Argentina, Bolivia, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Panama, Paraguay, Peru, Uruguay. North America : Canada, United States. Korea : South Korea. Japan : Japan. United Kingdom : United Kingdom. Saudi Arabia & UAE : Saudi Arabia, United Arab Emirates. Rest of Asia : Hong Kong, Indonesia, Malaysia, Singapore, Taiwan, Thailand. Rest of EMEA and Asia : Australia, Austria, Belgium, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Finland, France, Germany, Greece, Hungary, Iceland, India, Ireland, Israel, Italy, Luxembourg, Malta, Netherlands, New Zealand, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Turkey, Ukraine. Image credit: Rockstar Outside of the retail market, GTA 6 has been topping pre-order charts digitally across almost all PlayStation Store regions . Given how highly anticipated the game is, this was easy to predict. That said, Rockstar's decision to not include a physical disc in retail copies of the game likely pushed many to buy it digitally through their console's store, at least then they'd be able to pre-load it. Collectively, pre-order data is looking very healthy for Rockstar, even if it resulted in some absurd claims about the amount of money the company has already made from pre-orders . Though one insider has claimed a version with a physical disc will arrive before the end of the year , others have shot down the idea, saying Rockstar has no plans to release physical copies with discs at any point. Love Eurogamer.net? Make us a Preferred Source on Google and catch more of our coverage in your feeds.

As an Amazon Associate we earn from qualifying purchases. Some links on this page are affiliate links — if you click through and make a purchase, we may earn a commission at no extra cost to you.

Comments (0)

Loading comments…

Leave a Comment

Ava Nakamura
About the Author Ava Nakamura

Ava Nakamura writes long-form features exploring game design, storytelling, and the developers behind today's most memorable indie and Nintendo titles.