Silent Hill Townfall Should Feel More Like Classic Horror Than Silent Hill f
Silent Hill Townfall is entering a crowded survival-horror landscape with big creative ambitions, but its first-person approach will only truly shine if it leans harder into dread than action.




By Ollie Tuscarny Published Jul 25, 2026, 7:45 AM EDT An HR advisor with a background in recruitment and HRIS functions, with a passion for video games and writing. Oliver grew up playing Call of Duty with his siblings and has garnered 1000s of hours across multiplayer titles like Overwatch and League of Legends. He is a big soul-like enjoyer, along with Metroidvanias like Nine Sols and Roguelikes like Binding of Isaac. He enjoys hiking and climbing when not playing games, with a bit of kayaking thrown in between and has been a longtime follower of GameRant and a regular user. Sign in to your GameRant account The world of survival horror has become increasingly stacked over the past few years, what with the raging success of the Resident Evil franchise and, more recently, the return of Silent Hill . The latter is in a much more interesting position, as after the release of the Silent Hill 2 remake, it seems as though the Konami gas pedal is at the maximum, with two brand-new games in Silent Hill f and now Townfall launching in such a short period of time. However, though the development speed is great for horror fans like myself, I do think that rushing out titles can actually be detrimental to the long-term success of a series, particularly one as popular and well-loved as Silent Hill. As great as our psychotic Japanese adventure was, myself and many other players had significant problems with the gameplay side of things, more specifically the combat and focus on action. A lot of the scarier elements were downplayed by the almost soulslike combat of Silent Hill f , and as a result, an otherwise incredible game that could have potentially set a new height for the IP felt significantly more frustrating than it needed to be. Turning our attention to Silent Hill: Townfall , I think the developers of this new game must learn from the criticisms that kept f from being considered a masterpiece. Both games represent experiments into uncharted waters, with Silent Hill f attempting to see how a melee-centric experience could play out within the Silent Hill universe, and Townfall looking to bring the franchise to a first-person perspective that it had previously overlooked. But, if the experimentation is to work, and if the devs want to keep the series' near-perfect record going, then I would argue that now is the perfect time to show that they are willing to learn from their mistakes and stick to the roots of what made the fog-ridden horror icon so frightening in the first place. Silent Hill: Townfall Should Focus On Horror, Not Action Close Image via Konami, Annapurna Interactive Survival horror is a two-sided coin that has to adhere to a few very basic principles. I would define the genre as focusing on tension and problem-solving, whilst also having a healthy dose of resource management and combat to supplement the narrative focus. In Silent Hill f , we saw many great elements , from the story to the world-building, but when I played through it for the first time, I couldn't help but feel that things felt too game-like. If the goal is to scare, unsettle, and unnerve, then it is pretty hard to achieve those sensations when half your time is spent staring at four different meters and managing a backpack's worth of consumables, and the other half is focused on timing deflects and smashing enemies into the ground over and over. Test your knowledge. Easy · 15s Medium · 10s Hard · 5s Permadeath · 5s Start Leaderboard Sign in to claim your place on the leaderboard! Leaderboard × No scores yet. Be the first. 1/10 Question text goes here? Back Results 0 Points — Sign in to claim your place on the leaderboard! Play Again Leaderboard Back Leaderboard × No scores yet. Be the first. If Silent Hill f had followed the formula seen in the Silent Hill 2 remake, with a minimal HUD and a much greater emphasis on puzzles and exploration, then I think you could consider the two games to be on par in terms of quality and enjoyment. But as it stands, the action-heavy, melee combat in Silent Hill f actively works against the themes and concepts of the franchise and the wider genre, adding far more moments of irritation than suspense and fear. In the case of Silent Hill: Townfall , it is vital that the action be kept to a healthy amount that never takes center stage in the experience. From the trailers, we have seen plenty of puzzles and some pretty spooky-looking enemies, so we will be needing to fight our way through the island to make it out alive. However, even if we get to have our guns back, I still can't help but feel a little bit concerned that fighting enemies is going to be more important than fighting your own willpower. Close Part of what makes me believe the game will be more f than 2 is the wording used to describe the gameplay . The devs note that the combat is strategic and there is room for a good amount of choice, meaning you can either decide to sneak past enemies or take them on up-close. Also, adjectives like frenetic make me think that the fights are going to be a bit more chaotic and thus less controlled, yet you are still able to block and use multiple different weapons, both ranged and melee, to dictate the pace of each encounter. In a lot of ways, it sounds to me like a middle ground between the two most recent Silent Hill games , giving you a bit more agency in fights but not leaning all the way into the parries and perfectly timed deflects. Still, it is unclear just how much influence the previous games will have on it, or whether it will be able to stand on its own two feet and focus more on the horror fundamentals that many have come to love. Silent Hill: Townfall's First-Person Perspective Bodes Well for Horror Ignoring the different setting and fresh-faced protagonist, the biggest change with Silent Hill: Townfall has to be the first-person perspective. No other game in the Silent Hill catalog has used a behind-the-eyes camera angle, with older entries either having fixed cameras or a third-person view that has since become a staple for the genre. This is perhaps the most important factor in deciding how Townfall will play and how it will be received, as all of a sudden, every environment and every encounter is going to feel a lot more intimate and immersive, two things that are already pretty great in the series thanks to the oppressive atmosphere and the eerie nature of the world around you. First-person also means that you can't use any traditional third-person tricks, like peeping around corners or seeing things from behind, and so, assuming the combat is satisfying yet simple, I think there is a world where Townfall could become one of the best games in the franchise. Another justification for that point comes from looking at the other top dog in the survival horror landscape. RE7 took a bold step in a new direction, replacing third-person and fixed cameras for an up-close perspective, whilst also cranking up the horror elements to eleven. As badly as that step could have been, in the end, it revived an otherwise dying franchise and ushered us into a new golden age that is still booming nearly a decade later. Now I'm not saying that Silent Hill is dying or in need of a big boost in sales , but I do think it is worth noting how important major changes like this are for the future of an IP. If the experiment pays off, then we could see a whole line of first-person Silent Hill games, each more terrifying than the last, but if it flops and somehow feels worse than Silent Hill f , then the devs may need to go back to the drawing board. Whatever the case, I am excited about Silent Hill: Townfall and super interested to see where the franchise goes next with this newfound trail of success. Like Follow Followed Silent Hill: Townfall Horror Action Adventure Exploration Systems OpenCritic Reviews Released September 24, 2026 ESRB Mature 17+ / Blood, Strong Language, Violence Developer(s) Screen Burn Publisher(s) Annapurna Interactive , Konami Franchise Silent Hill Where to play Close WHERE TO PLAY DIGITAL PHYSICAL PC Release Date September 24, 2026 PS5 Release Date September 24, 2026 Genre(s) Horror , Action , Adventure , Exploration Platform(s) PC , PlayStation 5 Powered by Expand Collapse Close

Key Numbers
2 metrics
2games
New Silent Hill games mentioned as launching in a short period
4meters
Different meters players may have to manage in Silent Hill f
The article argues it should prioritize classic Silent Hill horror—tension, puzzles, exploration, resource management, and narrative—over action-heavy combat.
The article says Townfall should learn from Silent Hill f's criticism: its action-heavy melee combat and soulslike-style mechanics downplayed scarier elements and made the experience feel frustrating.
According to the article, survival horror should focus on tension and problem-solving, with resource management and combat supporting the narrative rather than taking over the experience.
The article says trailers show plenty of puzzles and spooky-looking enemies, and that players will need to fight through the island to survive.
Why This Matters
Silent Hill is a beloved survival-horror series known for foggy atmosphere, fear, puzzles, and psychological tension. This matters because Townfall arrives during a surge of new Silent Hill games, and the article argues its success depends on preserving what made the franchise frightening rather than leaning too heavily into action.
Background
Silent Hill f
Silent Hill f is presented as a new Silent Hill game that attempted a melee-centric, more action-focused experience. The article says its combat, meters, and consumable management made parts of it feel too game-like and less frightening.
Silent Hill: Townfall
Townfall is described as a new game taking the franchise into a first-person perspective it had previously overlooked, with trailers showing puzzles, spooky enemies, and combat needed to survive on the island.
Silent Hill 2 remake
The article treats the Silent Hill 2 remake as a quality benchmark for the series, praising its minimal HUD and stronger emphasis on puzzles and exploration compared with f's action-heavy approach.
Timeline
2
2026
June 2026
Article image assets include a Silent Hill: Townfall release-date image.
February 2026
Article image assets include Silent Hill: Townfall press images.
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About the AuthorCharlotte Hayes
Charlotte Hayes follows the business side of gaming, covering publishers, acquisitions, studio closures, and the people shaping the industry.
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