Spider-Man: Brand New Day composer says he wanted to "make a sad Spider-Man movie"

John Paesano is trading triumphant brass for aching strings, and it might just be the most honest Spider-Man score yet.

John Paesano, the composer behind the web-swinging symphonies of Insomniac's Spider-Man series, has revealed a deliberate tonal shift for the upcoming Marvel's Spider-Man: Brand New Day: he wanted to make a sad Spider-Man movie. The soundtrack for the sequel will lean heavily into melancholy, reflecting a narrative that promises to be the most emotionally taxing chapter yet for Peter Parker and Miles Morales.

A Deliberate Turn Towards Melancholy

Paesano, whose previous scores for the franchise balanced heroic brass with intimate strings, is pushing the emotional boundaries further. In discussing his approach, he emphasized moving away from purely triumphant themes to capture a sense of loss and burden. The music for Brand New Day is designed to make the player feel the weight Peter carries, not just the thrill of the swing.

This isn't just a slight mood change. It's a fundamental rethinking of what a superhero game score can be. Instead of constantly telling the player they are powerful, the music will often tell them they are vulnerable. It's a brave choice for a blockbuster title.

Why a Sad Spider-Man Game Makes Sense Now

The ending of Marvel's Spider-Man 2 left the door wide open for a heavier story. Without spoiling the specifics, Peter Parker's world is primed for profound change. A triumphant score would feel dishonest to the character's current predicament. Paesano's approach mirrors the narrative trajectory set by Insomniac's writers.

Players have grown with this version of Peter and Miles. The stakes are personal. The music needs to match the maturity of the story being told. It's a natural evolution for a series that has always prioritized character over spectacle.

How the Soundtrack Changes the Game

The most immediate impact will be on traversal. Swinging through New York won't just feel like a power trip; it will feel like a journey. The quiet moments between missions, the conversations on rooftops, the reflections in Peter's apartment—these scenes will be amplified by a score that isn't afraid to sit in sadness.

This approach puts Brand New Day in line with other recent AAA titles that use their soundtracks as primary storytelling devices. Games like Alan Wake 2 have shown how integral a carefully crafted, somber soundtrack is to establishing a game's emotional core. The Aerith Gainsborough theme in Final Fantasy VII remains a masterclass in how a single sad motif can define an entire character arc. Paesano seems to be aiming for that same level of iconic emotional resonance.

While Activision published numerous Spider-Man titles over the years, Insomniac's series has carved out a reputation for treating its characters with a maturity that rivals the best of the MCU. This new musical direction solidifies that reputation. The Ace Combat series has long proven that orchestral scores can elevate even the most absurd scenarios into operatic drama, a lesson Insomniac seems to be taking to heart.

The Risk of a Somber Superhero

There is a risk, however. Spider-Man is, at his core, a power fantasy. The joy of web-swinging is a huge part of the game's appeal. If the music is constantly sad, it might drain the energy from the gameplay loop. The challenge for Paesano and Insomniac will be balancing the melancholy with moments of pure, unadulterated heroism.

The best superhero stories understand that sadness gives the triumphs meaning. Without the lows, the highs don't hit as hard. If Brand New Day can master this balance, it could set a new standard for emotional storytelling in superhero games.

What Comes Next for the Web-Slinger

We will get our first true taste of this new direction when the first extended gameplay trailer drops. The music in the trailer will tell us everything about the game's soul. If it matches Paesano's vision, we are in for one of the most emotionally resonant superhero games ever made.

The choice to make a sad Spider-Man game is a bold one. It signals that Insomniac is committed to telling a deeply human story, even if it means taking the hero—and the player—through some very dark days. For a character defined by his wit and resilience, exploring his sadness through music feels like the next logical, and brave, step.

Key Numbers

2 metrics
2games
Number of Spider-Man games in Insomniac's series prior to Brand New Day
2titles
Number of AAA titles cited as examples of using soundtracks as primary storytelling devices

Why This Matters

This tonal shift signals that Insomniac is prioritizing emotional depth over pure power fantasy, potentially setting a new standard for storytelling in superhero games. For fans, it means the next Spider-Man game may be the most human and vulnerable chapter yet, risking gameplay energy for deeper narrative resonance.

Background

Insomniac's Spider-Man Series

Insomniac Games developed the critically acclaimed Marvel's Spider-Man (2018) and its sequel Marvel's Spider-Man 2 (2023), which established a mature, character-driven take on Peter Parker and Miles Morales. The series is known for prioritizing emotional depth over pure spectacle.

Composer John Paesano

John Paesano is the composer for Insomniac's Spider-Man games, having created the iconic scores for the 2018 title and its sequel. His previous work balanced heroic brass with intimate strings, but for Brand New Day he is deliberately shifting toward melancholy.

Marvel's Spider-Man 2 Ending

The ending of Marvel's Spider-Man 2 set up a heavier narrative for Peter Parker, with his world primed for profound change. This narrative context makes a sadder, more vulnerable score feel like a natural evolution for the series.

Timeline

2
2023
2023

Marvel's Spider-Man 2 was released, ending with Peter Parker's world primed for profound change and setting up the heavier narrative for Brand New Day.

2018
2018

Insomniac Games released Marvel's Spider-Man, the first game in their series, establishing a mature, character-driven take on Peter Parker.

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Sofia Marin
About the Author Sofia Marin

Sofia Marin explores how games influence culture, storytelling, and online communities through features, interviews, and opinion pieces.