Studio founded by former Star Wars: Galaxy of Heroes GM lays off staff

It’s disheartening to see a promising game studio like Azra Games, led by former EA executive Mark Otero, cut jobs right before the launch of their debut title, UnGodly. This move feels like a…

It’s disheartening to see a promising game studio like Azra Games, led by former EA executive Mark Otero, cut jobs right before the launch of their debut title, UnGodly. This move feels like a cautionary tale in an industry that thrives on hype but often stumbles in execution.

Just two years after raising a staggering $42 million, Azra is reducing its team size, a decision that seems to betray the confidence investors had when they initially backed the studio. The company’s statement about shifting from a “heavy production phase” to a focus on “device expansion, optimization, and polish” might sound reasonable, but it raises questions about their overall strategy and stability.

Azra Games

Otero, who previously helmed EA Capital Games and BioWare, founded Azra with ambitious goals of creating “best-in-class” collectible RPGs using blockchain technology. However, the layoffs, including those of senior QA analysts and concept artists, suggest that the studio is grappling with the realities of game development and market demands.

While the studio's funding rounds have been oversubscribed, which is usually a positive indicator, the layoffs cast a shadow over their future. I can’t help but wonder how the remaining team’s morale will hold up under such circumstances. Will they be able to push UnGodly across the finish line while dealing with a reduced workforce?

“You have done meaningful work here and contributed to what UnGodly can become.”

As it stands, UnGodly is set to launch on both mobile and PC, and the hype around it remains palpable despite the internal turmoil. The game opened pre-registrations in late May, indicating a push for engagement ahead of its release. But if the team is not fully equipped to handle the demands of a launch, we could see a product that falls short of expectations.

UnGodly Artwork

The gaming landscape is unforgiving, especially for new entrants attempting to carve out a niche. Otero previously mentioned that “mobile is going to eat and destroy PC and console gaming,” a bold prediction that could come true if Azra manages to deliver on its promises. Yet, with the current layoffs, it’s hard to feel optimistic about their ability to meet such a monumental challenge.

In a world where games are often judged by their pre-launch buzz, Azra Games has some heavy lifting ahead. I think they need to focus on refining their product rather than simply expanding their reach. The road ahead is rocky, and whether UnGodly can navigate it will be critical not just for Azra but for the future of mobile gaming as a whole.

In the end, this is a reminder of the industry's volatility. For every success story, there’s a sobering reality lurking just around the corner. Let’s hope Azra can turn this situation around, but the clock is ticking.

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Leanna Pierce
Written by Leanna Pierce

Leanna Pierce reports on breaking gaming news, esports events, and the business of gaming.