UK's First Game Design Archive Launched by National Videogame Museum, Transforming Lives

The National Videogame Museum is creating the UK's first game design archive, describing the medium as a cultural force that is changing lives. The archive aims to preserve and celebrate video game design as a significant cultural medium.

The National Videogame Museum in the UK has announced a new exhibition called "Together We Play," featuring iconic titles like Tomb Raider and Super Mario. But this isn't just a nostalgia trip — it's part of a larger push to reframe gaming as a cultural force that's actively changing lives. The museum is also creating the UK's first-ever game design archive, and the two initiatives are deeply connected.

More Than a Museum Display

"It is literally everywhere and it's changing lives," a museum curator said of video games during the announcement. "This is a cultural medium." That line cuts to the core of what "Together We Play" aims to do: move beyond glass-case preservation and into active, inclusive participation.

The exhibition will feature playable installations of Tomb Raider and Super Mario, but the real draw is the focus on accessibility. Custom controllers, audio descriptions, and visual aids will be available, making these classics playable for visitors with disabilities. It's a deliberate choice — the museum wants to demonstrate that gaming's past can be experienced by everyone, not just able-bodied players with working thumbs.

Why Now? The Archive Push

The timing isn't accidental. The National Videogame Museum is simultaneously launching the UK's first dedicated game design archive, a collection of design documents, source code, developer notes, and physical artifacts from British game history. The archive will be housed at the museum's Sheffield location and is intended to serve both researchers and the public.

This dual move — an inclusive public exhibition plus a scholarly archive — positions the museum as a serious cultural institution, not just a retro arcade. It's a response to a long-standing gap: while film and literature have extensive archives, video games have been treated as disposable entertainment. That's changing, and fast.

Who Benefits From "Together We

Key Numbers

2
Number of iconic game franchises featured in the exhibition
1 first
Rank of the UK's first Game Design Archive in the country

Why This Matters

This news matters because it marks a significant step in recognizing video games as a legitimate cultural and artistic medium, similar to film or literature. For those unfamiliar with fandom, the creation of a national game design archive ensures that the history and impact of games like Tomb Raider and Super Mario are preserved for future generations, highlighting their role in shaping modern entertainment and technology.

Background

The National Videogame Museum

The National Videogame Museum is a UK-based institution dedicated to preserving and celebrating the history of video games. It features interactive exhibits, rare artifacts, and educational programs, aiming to showcase the cultural significance of gaming.

Tomb Raider and Super Mario

Tomb Raider is a popular action-adventure game series featuring archaeologist Lara Croft, first released in 1996. Super Mario is a flagship platformer series from Nintendo, debuting in 1985, starring the iconic plumber Mario. Both are considered cornerstones of video game history.

The 'Together We Play' Exhibition

This exhibition focuses on the social and collaborative aspects of gaming, highlighting how video games bring people together. It includes playable stations, historical displays, and artifacts from major franchises like Tomb Raider and Super Mario.

Timeline

3
2024
Jan 20, 2024

opens to the public, showcasing interactive displays and historical artifacts.

2023
Nov 15, 2023

reveals plans for the UK's first Game Design Archive.

Oct 1, 2023

Videogame Museum announces the 'Together We Play' exhibition featuring Tomb Raider and Super Mario.

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Charlotte Hayes
About the Author Charlotte Hayes

Charlotte Hayes follows the business side of gaming, covering publishers, acquisitions, studio closures, and the people shaping the industry.