Team Vitality Quits RENNSPORT Sim Racing, Blames Unstable Esports Ecosystem

Team Vitality has withdrawn from RENNSPORT sim racing, releasing its roster due to the lack of a sustainable foundation in the current esports ecosystem. This decision follows RENNSPORT's removal from the Esports World Cup lineup for 2026, which had previously provided crucial financial incentives for teams.

French esports organization Team Vitality has officially pulled the plug on its RENNSPORT sim racing division, releasing its entire roster and citing a broken foundation in the sim racing esports ecosystem. The move, announced Monday, comes just as the Esports World Cup 2026 kicks off—a tournament that notably dropped RENNSPORT from its title lineup this year.

“After more than two years, it is unfortunately time for us to say farewell,” Vitality wrote in a statement. “The current sim racing esports ecosystem no longer has a foundation within which teams can sustainably operate.” The organization released drivers Marcell Csincsik, Erhan Jajovski, Thibault Cazaubon, and Jiri Toman, though it will continue fielding a Gran Turismo squad at least through the end of the year.

A $500,000 Lifeline That Ran Dry

Here’s the thing about sim racing esports: it’s always been a niche within a niche, surviving largely on the goodwill of a few deep-pocketed organizers. For RENNSPORT, that goodwill came in the form of the Esports World Cup, which featured the title in 2024 and 2025 with a $500,000 prize pool each year. That cash injection wasn’t just prize money—it was the oxygen keeping the competitive scene alive.

But RENNSPORT’s viewership never broke out. At EWC 2025, the sim racing competition peaked at just 9,482 viewers, the lowest of any title at the event by a wide margin. Compare that to League of Legends or Counter-Strike, and you start to see why the Esports World Cup organizers decided to cut RENNSPORT from the 2026 lineup alongside another foundational title: StarCraft II.

From 12 Teams to 8 to Zero

The numbers tell a grim story. In 2024, RENNSPORT had 12 competing teams at the Esports World Cup. By 2025, that number had shrunk to just eight. Without the EWC’s Club Championship incentives—which reward organizations for fielding teams across multiple titles—there’s little financial reason for major esports groups like Vitality to stay invested.

Vitality’s RENNSPORT team had actually performed well, finishing second at EWC 2024 and third at EWC 2025, plus a second-place finish in the Esports Racing League Grand Final. But strong finishes don’t pay the bills when the ecosystem underneath them is collapsing. “Despite our optimism and ambition to elevate the space, we came to the realization that the plans we originally laid out would no longer be attainable,” the organization said.

The Bigger Picture for Sim Racing Esports

Vitality’s exit isn’t just one team leaving—it’s a signal that sim racing esports may be hitting a structural ceiling. The genre has always struggled with the same problem: it’s expensive to compete at a high level (rigs, wheels, pedals, monitors), the viewership is fragmented across multiple titles (iRacing, Assetto Corsa Competizione, RENNSPORT, Gran Turismo), and the biggest tournaments are dependent on third-party organizers rather than a unified league structure.

Compare this to something like Rocket League or Valorant, where developer-backed circuits provide a stable calendar and guaranteed prize pools. Sim racing has no equivalent. RENNSPORT itself is still in early access, and while the developer has talked about building an esports ecosystem, there’s no sign of a sustainable revenue model for teams.

What’s Next

Vitality will keep its Gran Turismo players—Kylian, Antonio, and Kaj—on the payroll through the end of the year, suggesting the organization still sees some value in console-based sim racing. But without the EWC’s financial support, RENNSPORT’s competitive future looks uncertain. Other teams in the space will be watching closely: if a major organization like Vitality can’t make the math work, who can?

For now, the sim racing esports scene is left with fewer teams, fewer tournaments, and a lot of questions about whether it can survive without a sugar daddy tournament series. The drivers themselves will likely land elsewhere—top sim racers are always in demand—but the infrastructure that supported them is crumbling.

Key Numbers

9.5K viewers
RENNSPORT peak viewership at EWC 2025
500K USD
EWC prize pool for RENNSPORT (annual)

Why This Matters

This exit signals that without the financial backing of major events like the Esports World Cup, sim racing titles like RENNSPORT may struggle to retain top teams, threatening the viability of the entire esports ecosystem for that genre.

Background

Esports World Cup (EWC) and RENNSPORT

The Esports World Cup (EWC) is a major multi-title esports tournament that provides significant prize pools and incentives for teams to field rosters across multiple games. RENNSPORT was included in the EWC in 2024 and 2025, but was dropped for the 2026 edition, removing a key source of funding and prestige for the sim racing title.

Team Vitality's RENNSPORT Team

Team Vitality is a prominent French esports organization that has competed in various games, including sim racing. Their RENNSPORT lineup achieved notable results at EWC (2nd in 2024, 3rd in 2025) and in the Esports Racing League, but the organization has now exited the title due to ecosystem instability.

Timeline

3
2026
July 21, 2026

Team Vitality announces withdrawal from RENNSPORT, releasing players; RENNSPORT dropped from EWC 2026 lineup.

2025
2025

RENNSPORT again at EWC; Team Vitality finishes 3rd; viewership peak at 9,482.

2024
2024

RENNSPORT first contested at Esports World Cup; Team Vitality finishes 2nd.

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Charlotte Hayes
About the Author Charlotte Hayes

Charlotte Hayes follows the business side of gaming, covering publishers, acquisitions, studio closures, and the people shaping the industry.